ThunderCats Roar - Mall-Ra (S1E40)

| Air Date | 2020-11-09 |
|---|---|
| Genres | Kids, Animation, Comedy, Action & Adventure |
| TV Rating | TV-Y7-FV |
| Network(s) | Cartoon Network |
Storyline
In this episode of ThunderCats Roar, the title "Mall-Ra" suggests a comedic twist on the classic villain Mumm-Ra, placing the ancient evil sorcerer in the unlikely setting of a shopping mall. The episode plays with the contrast between Mumm-Ra's dark, menacing persona and the mundane, consumer-driven environment of a modern mall. The ThunderCats likely encounter their nemesis in this unexpected location, leading to action and humor as they navigate stores, food courts, and crowds while trying to stop whatever scheme Mumm-Ra has concocted.
The episode fits the show's signature style of blending action with slapstick comedy and pop-culture references. The mall setting provides opportunities for visual gags and situational humor as the characters interact with everyday retail environments in extraordinary ways. The ThunderCats must work together to thwart Mumm-Ra's plans while dealing with the chaos of a public space, ultimately reinforcing their teamwork and heroism even in the most unusual circumstances.
What parents say
Parents have generally praised ThunderCats Roar for its energetic humor and colorful animation style, though some note it's a significant departure from the more serious 1980s original series. Many parents appreciate that the show doesn't take itself too seriously and offers fast-paced entertainment that keeps younger children engaged. The slapstick comedy and exaggerated character designs appeal to elementary-aged kids, and parents have mentioned that the show successfully introduces classic ThunderCats characters to a new generation.
Some parents have expressed that the show's frenetic pace and constant jokes can be overwhelming, particularly for children who are sensitive to rapid scene changes and loud sound effects. Parents on forums like Reddit have noted that while the action is cartoonish and not graphic, the show maintains a high energy level throughout each episode. Several parents have commented that the humor is aimed squarely at children rather than offering the layered jokes that appeal to adults watching alongside their kids, making it less engaging for family co-viewing compared to some other animated series.
What kids learn
This episode offers children lessons about adaptability and problem-solving in unexpected situations. When heroes encounter challenges in unfamiliar environments, kids see the importance of staying focused on their goals even when circumstances change dramatically. The contrast between Mumm-Ra's villainous intentions and the everyday mall setting demonstrates that doing the right thing matters regardless of where you are or how unusual the situation might seem.
The episode reinforces the value of teamwork as the ThunderCats must coordinate their efforts in a crowded public space. Children observe how the heroes work together, communicate effectively, and support one another even when dealing with distractions and obstacles. This models collaborative problem-solving and shows that friends can rely on each other when facing difficult challenges.
Additionally, the comedic elements teach kids that humor can help diffuse tense situations and that not every problem requires a serious approach. The episode's playful tone demonstrates that maintaining a positive attitude and finding creative solutions can be just as effective as direct confrontation, encouraging flexible thinking and resilience in young viewers.
Parents' top 5 questions
| Question | Answer |
|---|---|
| Is the action in this episode too intense for younger children? | The action in ThunderCats Roar is highly stylized and cartoonish rather than realistic or graphic. The show uses exaggerated animation and slapstick humor to keep the tone light and comedic. While there are chase sequences and confrontations between heroes and villains, the violence is comparable to other modern children's action cartoons and lacks any realistic consequences or scary imagery that would be inappropriate for the target age group of six to eleven. |
| Does Mumm-Ra appear scary or frightening in this episode? | In ThunderCats Roar, Mumm-Ra is redesigned with a more comedic appearance compared to the menacing villain from the 1980s series. The show's art style features rounded, simplified character designs that reduce any potentially frightening elements. While Mumm-Ra remains the antagonist, his portrayal emphasizes humor over horror, making him more silly than scary. The mall setting further diminishes any dark atmosphere, placing him in a bright, familiar environment that most children find non-threatening. |
| What age group is this episode most appropriate for? | This episode is best suited for children ages six to eleven, which is the show's primary demographic. The humor, pacing, and action are calibrated for elementary school-aged kids who enjoy energetic cartoons with clear good-versus-evil storylines. Younger preschool children might find the rapid pace and constant action overwhelming, while older tweens and teens may find the simplified humor less engaging. The content contains no material that would be inappropriate for any age within this range. |
| How does this version compare to the original ThunderCats series? | ThunderCats Roar takes a dramatically different approach from the 1980s original, prioritizing comedy over drama and action. Where the original series featured serious storylines and darker themes, this reboot embraces silliness, rapid-fire jokes, and exaggerated character reactions. Parents who grew up with the original may find this version less nostalgic and more geared toward contemporary children's sensibilities. The core characters and concepts remain, but the tone is significantly lighter and more playful throughout. |
| Are there any educational elements in this episode? | While ThunderCats Roar is primarily an entertainment-focused action-comedy, episodes do incorporate social-emotional lessons about teamwork, friendship, and perseverance. The show doesn't include explicit educational content like science or history lessons, but children can absorb positive messages about cooperation and problem-solving through the characters' adventures. The entertainment value takes clear priority over educational objectives, so parents seeking curriculum-aligned content should look elsewhere, but the show does model prosocial behavior in age-appropriate ways. |
Writing
Directing
| Season # | Episode # | Episode Name |
|---|---|---|
| 1 | 1 | Fleeing the destruction of their home planet Thundera, Lion-O and the ThunderCats land on the world of Third Earth. But their enemies, the Mutants of Plun-Darr have followed them and it turns out Third Earth already has a Mumm-Ra problem. |
| 1 | 2 | Fleeing the destruction of their home planet Thundera, Lion-O and the ThunderCats land on the mysterious, dangerous, all-around awesome world of Third Earth! But their enemies, the Mutants of Plun-Darr have followed them and it turns out Third Earth already has a Mumm-Ra problem - can Lion-O learn the ropes of being a leader in time? |
| 1 | 3 | Lion-O has gotten ahold of the last jar of Thundersnaps - the best cookies Thundera had to offer! But a difficult to open cookie jar sends Lion-O and Cheetara chasing down the legend of Boggy Ben. |
| 1 | 4 | Lion-O wants to prove to the ThunderKittens that he's not just some boring old adult like Tygra, even if it means ignoring his instincts and messing with an obviously evil crystal. |
| 1 | 5 | Panthro becomes fed up with having to constantly fix things around the Cats' Lair, which proves to be a problem when an unstoppable drilling robot plans an attack. |
| 1 | 6 | A crying unicorn appears at the Cats' Lair and tells the ThunderCats that all of her unicorn friends have been captured; Tygra thinks he's just the unicorn expert to help the last of the unicorns. |
| 1 | 7 | Vultureman has got a brand new invention but there's one big problem: he stole the idea from Panthro! Oh, also Vultureman is using his invention to take over Third Earth. So, there are two big problems. |
| 1 | 8 | Third Earth is being overrun by super tough, super buff Warrior Maidens and it looks like the ThunderCats are next on their hit list! It's gonna be up to the ThunderKittens to save the day even though the kittens are so small and the Warrior Maidens are so big. |
| 1 | 9 | Barely escaping the sudden destruction of their home world, Thundera, Lion-O and the ThunderCats crash land on the mysterious and exotic planet of Third Earth, home to the evil Mumm-Ra and a bizarre host of other creatures and villains. |
| 1 | 10 | Barely escaping the sudden destruction of their home world, Thundera, Lion-O and the ThunderCats crash land on the mysterious and exotic planet of Third Earth, home to the evil Mumm-Ra and a bizarre host of other creatures and villains. |
| 1 | 11 | Feeling underappreciated by the other ThunderCats, Tygra starts hanging out with Mumm-Ra and cleaning his black pyramid. Whaaaat? |
| 1 | 12 | Cheetara is the fastest living being in the universe, until Monkian beats her in a race! Now Cheetara has to find something else to be the best at, while the rest of the ThunderCats find out how Monkian got so darn fast! |
| 1 | 13 | Lion-O "accidentally" releases a whole space prison-full of space criminals and winds up on the wrong side of the law. On the right side of the law is Mandora the Evil Chaser, a no nonsense space cop. Lion-O's gonna have to work real hard to prove he's not a criminal, just a little bit of an oaf. |
| 1 | 14 | Lion-O is tasked with mapping the beaches of Third Earth, which leads to him somehow draining the oceans of all water entirely. Woops. But a mysterious scientist with a robotic frog says they can fix everything by traveling under the earth, which is just the kinda crazy adventure Lion-O is all about. |
| 1 | 15 | Lion-O never pays attention during Tygra's training sessions so when he's asked to do a pop quiz on "sword magic" he accidentally opens a portal to the Astral Plane and releases the Nether Witch. The Witch imprisons Lion-O and Tygra in her nightmare realm and it's gonna take a lot of studying to figure out a way home. Wonder if the Astral Plane has any great teachers lying around. |
| 1 | 16 | Every time Mumm-Ra gets a hold of a magic artifact to restore his powers, the ThunderCats just smash it and turn him into a dinky skeleton again. Until today that is, because Mumm-Ra just remembered he's got the Ancient Spirits of Evil, and now he can get swole whenever he wants. |
| 1 | 17 | The Cats' Lair is attacked by gold-loving robot pirates, the Berserkers. This is a good thing, really, since it means Lion-O and the ThunderKittens can ditch their chores and fight robo-pirates instead. Just don't tell Tygra!!! |
| 1 | 18 | Freed from the Astral Plane, Jaga, ghost of the ThunderCats mentor, is now free to visit the Cats' Lair. Which means he can finally tell them why Thundera, their home world, exploded. It's story time. |
| 1 | 19 | While flying with his new invention, Panthro hits it off with a new friend, Barbastella, the Queen of the Bats. Now Panthro needs help getting ready for his big date with her, because it turns out Panthro is terrified of bats. Lion-O and Cheetara are happy to help but, wow, that is a lot to unpack. |
| 1 | 20 | After a battle with the Mutants, Jackalman gets confused and accidentally returns to the Cats' Lair with the Thundercats, he is the dumbest mutant. Jackalman pretends to be a Thundercat so his enemies won't catch him and the Thundercats pretend to play along because they feel bad for him. |
| 1 | 21 | The Thundercats are exhausted from fighting bad guys all the time so Lion-O suggests they spend a relaxing summer fun day at the beach, with no fighting. Unfortunately the beach is home to the Crabmen, giant, clawed humanoids that fight anyone who steps on their sand. Looks like summer fun day might involve some fighting. |
| 1 | 22 | While minding her own business, Cheetara is caught in a trap set by Safari Joe, the famously annoying hunter. After escaping, she rallies the other ThunderCats to help her stop Joe once and for all, by turning the tables and capturing him. |
| 1 | 23 | The ThunderCats have gotten so good at defeating the Mutants of Plun-Darr that it's basically become routine. That all changes with the arrival of the Mutants' old leader: Ratar-O, wielder of the Sword of Plun-Darr. Uh-oh. |
| 1 | 24 | Lion-O is happily playing with Snarf in their "Frolicking Field" and doesn't have a care in the world, unfortunately he's accidentally stomping all over the miniature village of the Micrits. The tiny people want to defeat the "giant orange monster" but such a quest would require a brave hero. Luckily, the Micrits have such a hero: Prince Starling. Now, let us the tell you the epic tale of Prince Starling as he journeys to find the fountain of growth and defeat the wicked Lion-O, who has no idea any of this is going on. |
| 1 | 25 | Lion-O and the other ThunderCats are thrilled to meet a brand new Thunderian: Lion-S. She's cool, good at fighting robots and, most importantly, thinks Lion-O and his Sword of Omens are really neat and interesting. Looks like the ThunderCats have a new best friend. Maybe even, a new ThunderCat????? |
| 1 | 26 | Hey everyone, it's Snarf's monthly day off. That's right, Snarf leaves the Cats' Lair to get a needed vacation by transforming into a normal cat and hanging out with a nice old lady on a farm. But his relaxing day is threatened when Snarf and the nice old lady cross paths with Mumm-Ra. |
| 1 | 27 | The Thundercats' worst nightmare comes true when their worst enemies, Mumm-Ra and The Mutants, team up after Mumm-Ra acquires The Sword of Plun-Darr. |
| 1 | 28 | Chaos reigns over Third Earth now that the Mutants and Mumm-Ra control the Cats' Lair. The Thundercats' only hope is to sneak back in and get a super secret weapon, Panthro has hidden at the heart of the Lair. |
| 1 | 29 | Tygra creates a bunch of new laws for Third Earth so Mandora can finally arrest the Mutants. Unfortunately, the ThunderCats are really bad at following their own rules and the Mutants are really good at working around them. |
| 1 | 30 | When a crate containing fifty Swords of Omen lands on Third Earth, the ThunderCats rush out in the ThunderTank to find then. Unfortunately, The Mutants and Mumm-Ra want the swords too so it's going to a race to get to them! A wacky race, you might say. We won't say that, but you might. |
| 1 | 31 | The Cheetara Corp Employee Retreat gets canceled when Baron Karnon, a mysterious corporate raider, buys them out! Now Cheetara and Jan-Jan must brave the wilds of Third Earth's most dangerous jungles to find the Baron's office and demand a meeting with the man who stole their company! |
| 1 | 32 | |
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| 1 | 34 | When the ThunderCats tell the Berbils to stop building things for the Mutants, they build a giant Berbil named Berb-cules, who takes back everything they ever built. |
| 1 | 35 | |
| 1 | 36 | Barbastella reunites with her ex-girlfriend, the elitist Queen of the Rats. A jealous Panthro installs AI into all the Lair's appliances, to become King of the Machines. |
| 1 | 37 | When a local sword shop sells an ultra-powerful sword to Ratar-O, Lion-O decides he has to steal it before Ratar-O can come pick it up. Unfortunately, Lion-O is completely against stealing, but luckily, he knows someone who loves to steal... Lion-S! |
| 1 | 38 | |
| 1 | 39 | |
| 1 | 40 | |
| 1 | 41 | |
| 1 | 42 | The ThunderCats freak out when a spooky ghost dressed like a pharaoh appears in their mirrors! They quickly set about to getting rid of every reflective surface in their lair because that ghost is scary and no one wants to talk to him! |
| 1 | 43 | |
| 1 | 44 | |
| 1 | 45 | The Thundercats invite a super cool swamp man into the Cat's Lair who is on the run from some scary looking aliens. |
| 1 | 46 | |
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| 1 | 49 | |
| 1 | 50 | The ThunderCats face the greatest threat of their lives: Grune the Destroyer! He's the ghost of an evil ThunderCat and he wants revenge! HOW ARE THEY GONNA BEAT GRUNE??? You'll have to watch the episode! |
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