ThunderCats Roar - Wizz-Ra (S1E42)

The ThunderCats freak out when a spooky ghost dressed like a pharaoh appears in their mirrors! They quickly set about to getting rid of every reflective surface in their lair because that ghost is scary and no one wants to talk to him!
| Air Date | 2020-11-10 |
|---|---|
| Genres | Kids, Animation, Comedy, Action & Adventure |
| TV Rating | TV-Y7-FV |
| Network(s) | Cartoon Network |
Storyline
When a mysterious ghost dressed as a pharaoh begins appearing in every mirror and reflective surface throughout Cats Lair, the ThunderCats react with immediate panic. Rather than attempting to communicate with the spectral visitor or investigate why he keeps appearing, the team decides the simplest solution is to eliminate the problem at its source by removing every mirror, polished surface, and reflective object they can find.
The episode follows the ThunderCats as they frantically work to rid their home of anything that might show the pharaoh ghost's reflection. Their fear-driven mission leads them through the lair, covering mirrors, disposing of shiny objects, and going to increasingly absurd lengths to avoid confronting the ghost. The premise sets up a comedic exploration of how fear and avoidance can sometimes make problems seem bigger than they actually are, all wrapped in the show's signature high-energy, slapstick humor.
What parents say
Parents familiar with ThunderCats Roar generally appreciate the show's lighthearted take on the classic 1980s franchise, noting that it trades the original's serious tone for fast-paced comedy and slapstick humor aimed squarely at younger viewers. Many parents have commented that the series works well for elementary-aged children who enjoy energetic cartoons with bright animation and silly scenarios.
Some parents have mentioned that the show's rapid-fire pacing and constant visual gags can be overwhelming for sensitive children or those who prefer slower-paced storytelling. Parents on forums like Reddit have noted that while the violence is cartoonish and consequence-free, the show does feature frequent action sequences and comic combat that may not suit all temperaments.
Parents have also observed that ThunderCats Roar often includes lessons about teamwork and friendship, though these messages are delivered through comedy rather than earnest character moments. The show's willingness to poke fun at superhero tropes and its own characters has been praised by parents who enjoy watching alongside their kids.
What kids learn
This episode teaches children about the consequences of letting fear control their decisions. When the ThunderCats choose to avoid the pharaoh ghost rather than find out what he wants, they demonstrate how running away from problems often creates more chaos than facing them directly. Children can observe how the team's panic-driven solution of removing all mirrors becomes increasingly impractical and absurd, illustrating that avoidance rarely solves underlying issues.
The story also provides a lesson about making assumptions based on appearances. The ThunderCats judge the ghost as threatening simply because he looks scary, without giving him a chance to explain his presence. This teaches kids the importance of not jumping to conclusions about people or situations based solely on first impressions or surface-level characteristics.
Additionally, children can learn about the value of courage and communication. The episode demonstrates that talking to someone, even when they seem frightening, is often the key to resolving misunderstandings. By showing the consequences of the ThunderCats' refusal to engage with the ghost, young viewers can understand that facing uncomfortable situations with bravery and openness typically leads to better outcomes than hiding or running away.
Parents' top 5 questions
| Question | Answer |
|---|---|
| Is the ghost content too scary for younger children? | The pharaoh ghost in this episode is presented in the show's typical comedic style rather than as genuinely frightening. ThunderCats Roar uses bright colors, exaggerated reactions, and silly humor to keep the tone light. The ghost's appearance is more cartoonish than creepy, and the ThunderCats' over-the-top fear responses are played for laughs. Most children who regularly watch animated action comedies should handle the content comfortably, though very sensitive viewers might find the mirror-jumping concept slightly unsettling. |
| Do the ThunderCats eventually talk to the ghost? | The episode's premise centers on the ThunderCats actively avoiding communication with the ghost by removing all reflective surfaces. While the overview establishes their refusal to engage with him, the specific resolution depends on whether they ultimately overcome their fear. The central conflict revolves around their choice to run from the problem rather than address it directly, which drives the episode's comedic situations and eventual lesson about facing fears. |
| What message does this send about handling scary situations? | The episode uses the ThunderCats' exaggerated avoidance behavior to illustrate how fear-based decisions can create unnecessary problems. By showing the team's increasingly ridiculous efforts to eliminate mirrors rather than simply asking the ghost what he wants, the story demonstrates that running from uncomfortable situations often makes things worse. The comedic consequences of their choices help children understand that facing fears and communicating openly typically leads to better outcomes than avoidance. |
| Is there any actual danger in this episode? | ThunderCats Roar consistently maintains a comedic tone where conflicts are resolved through humor rather than genuine peril. The pharaoh ghost's presence creates chaos primarily through the ThunderCats' own panicked reactions rather than through any threatening actions. The show's cartoonish style ensures that any action sequences remain lighthearted and consequence-free, keeping the focus on comedy and character-driven humor rather than creating real tension or danger for the heroes. |
| Does this episode work as a standalone story? | This episode functions perfectly well on its own without requiring knowledge of previous episodes or ongoing story arcs. The self-contained premise of a ghost appearing in mirrors and the ThunderCats' reaction to it provides a complete beginning, middle, and resolution within the single episode. Children unfamiliar with the series can easily follow the story, though regular viewers will appreciate the characters' established personalities informing their comedic responses to the situation. |
Writing
Directing
| Season # | Episode # | Episode Name |
|---|---|---|
| 1 | 1 | Fleeing the destruction of their home planet Thundera, Lion-O and the ThunderCats land on the world of Third Earth. But their enemies, the Mutants of Plun-Darr have followed them and it turns out Third Earth already has a Mumm-Ra problem. |
| 1 | 2 | Fleeing the destruction of their home planet Thundera, Lion-O and the ThunderCats land on the mysterious, dangerous, all-around awesome world of Third Earth! But their enemies, the Mutants of Plun-Darr have followed them and it turns out Third Earth already has a Mumm-Ra problem - can Lion-O learn the ropes of being a leader in time? |
| 1 | 3 | Lion-O has gotten ahold of the last jar of Thundersnaps - the best cookies Thundera had to offer! But a difficult to open cookie jar sends Lion-O and Cheetara chasing down the legend of Boggy Ben. |
| 1 | 4 | Lion-O wants to prove to the ThunderKittens that he's not just some boring old adult like Tygra, even if it means ignoring his instincts and messing with an obviously evil crystal. |
| 1 | 5 | Panthro becomes fed up with having to constantly fix things around the Cats' Lair, which proves to be a problem when an unstoppable drilling robot plans an attack. |
| 1 | 6 | A crying unicorn appears at the Cats' Lair and tells the ThunderCats that all of her unicorn friends have been captured; Tygra thinks he's just the unicorn expert to help the last of the unicorns. |
| 1 | 7 | Vultureman has got a brand new invention but there's one big problem: he stole the idea from Panthro! Oh, also Vultureman is using his invention to take over Third Earth. So, there are two big problems. |
| 1 | 8 | Third Earth is being overrun by super tough, super buff Warrior Maidens and it looks like the ThunderCats are next on their hit list! It's gonna be up to the ThunderKittens to save the day even though the kittens are so small and the Warrior Maidens are so big. |
| 1 | 9 | Barely escaping the sudden destruction of their home world, Thundera, Lion-O and the ThunderCats crash land on the mysterious and exotic planet of Third Earth, home to the evil Mumm-Ra and a bizarre host of other creatures and villains. |
| 1 | 10 | Barely escaping the sudden destruction of their home world, Thundera, Lion-O and the ThunderCats crash land on the mysterious and exotic planet of Third Earth, home to the evil Mumm-Ra and a bizarre host of other creatures and villains. |
| 1 | 11 | Feeling underappreciated by the other ThunderCats, Tygra starts hanging out with Mumm-Ra and cleaning his black pyramid. Whaaaat? |
| 1 | 12 | Cheetara is the fastest living being in the universe, until Monkian beats her in a race! Now Cheetara has to find something else to be the best at, while the rest of the ThunderCats find out how Monkian got so darn fast! |
| 1 | 13 | Lion-O "accidentally" releases a whole space prison-full of space criminals and winds up on the wrong side of the law. On the right side of the law is Mandora the Evil Chaser, a no nonsense space cop. Lion-O's gonna have to work real hard to prove he's not a criminal, just a little bit of an oaf. |
| 1 | 14 | Lion-O is tasked with mapping the beaches of Third Earth, which leads to him somehow draining the oceans of all water entirely. Woops. But a mysterious scientist with a robotic frog says they can fix everything by traveling under the earth, which is just the kinda crazy adventure Lion-O is all about. |
| 1 | 15 | Lion-O never pays attention during Tygra's training sessions so when he's asked to do a pop quiz on "sword magic" he accidentally opens a portal to the Astral Plane and releases the Nether Witch. The Witch imprisons Lion-O and Tygra in her nightmare realm and it's gonna take a lot of studying to figure out a way home. Wonder if the Astral Plane has any great teachers lying around. |
| 1 | 16 | Every time Mumm-Ra gets a hold of a magic artifact to restore his powers, the ThunderCats just smash it and turn him into a dinky skeleton again. Until today that is, because Mumm-Ra just remembered he's got the Ancient Spirits of Evil, and now he can get swole whenever he wants. |
| 1 | 17 | The Cats' Lair is attacked by gold-loving robot pirates, the Berserkers. This is a good thing, really, since it means Lion-O and the ThunderKittens can ditch their chores and fight robo-pirates instead. Just don't tell Tygra!!! |
| 1 | 18 | Freed from the Astral Plane, Jaga, ghost of the ThunderCats mentor, is now free to visit the Cats' Lair. Which means he can finally tell them why Thundera, their home world, exploded. It's story time. |
| 1 | 19 | While flying with his new invention, Panthro hits it off with a new friend, Barbastella, the Queen of the Bats. Now Panthro needs help getting ready for his big date with her, because it turns out Panthro is terrified of bats. Lion-O and Cheetara are happy to help but, wow, that is a lot to unpack. |
| 1 | 20 | After a battle with the Mutants, Jackalman gets confused and accidentally returns to the Cats' Lair with the Thundercats, he is the dumbest mutant. Jackalman pretends to be a Thundercat so his enemies won't catch him and the Thundercats pretend to play along because they feel bad for him. |
| 1 | 21 | The Thundercats are exhausted from fighting bad guys all the time so Lion-O suggests they spend a relaxing summer fun day at the beach, with no fighting. Unfortunately the beach is home to the Crabmen, giant, clawed humanoids that fight anyone who steps on their sand. Looks like summer fun day might involve some fighting. |
| 1 | 22 | While minding her own business, Cheetara is caught in a trap set by Safari Joe, the famously annoying hunter. After escaping, she rallies the other ThunderCats to help her stop Joe once and for all, by turning the tables and capturing him. |
| 1 | 23 | The ThunderCats have gotten so good at defeating the Mutants of Plun-Darr that it's basically become routine. That all changes with the arrival of the Mutants' old leader: Ratar-O, wielder of the Sword of Plun-Darr. Uh-oh. |
| 1 | 24 | Lion-O is happily playing with Snarf in their "Frolicking Field" and doesn't have a care in the world, unfortunately he's accidentally stomping all over the miniature village of the Micrits. The tiny people want to defeat the "giant orange monster" but such a quest would require a brave hero. Luckily, the Micrits have such a hero: Prince Starling. Now, let us the tell you the epic tale of Prince Starling as he journeys to find the fountain of growth and defeat the wicked Lion-O, who has no idea any of this is going on. |
| 1 | 25 | Lion-O and the other ThunderCats are thrilled to meet a brand new Thunderian: Lion-S. She's cool, good at fighting robots and, most importantly, thinks Lion-O and his Sword of Omens are really neat and interesting. Looks like the ThunderCats have a new best friend. Maybe even, a new ThunderCat????? |
| 1 | 26 | Hey everyone, it's Snarf's monthly day off. That's right, Snarf leaves the Cats' Lair to get a needed vacation by transforming into a normal cat and hanging out with a nice old lady on a farm. But his relaxing day is threatened when Snarf and the nice old lady cross paths with Mumm-Ra. |
| 1 | 27 | The Thundercats' worst nightmare comes true when their worst enemies, Mumm-Ra and The Mutants, team up after Mumm-Ra acquires The Sword of Plun-Darr. |
| 1 | 28 | Chaos reigns over Third Earth now that the Mutants and Mumm-Ra control the Cats' Lair. The Thundercats' only hope is to sneak back in and get a super secret weapon, Panthro has hidden at the heart of the Lair. |
| 1 | 29 | Tygra creates a bunch of new laws for Third Earth so Mandora can finally arrest the Mutants. Unfortunately, the ThunderCats are really bad at following their own rules and the Mutants are really good at working around them. |
| 1 | 30 | When a crate containing fifty Swords of Omen lands on Third Earth, the ThunderCats rush out in the ThunderTank to find then. Unfortunately, The Mutants and Mumm-Ra want the swords too so it's going to a race to get to them! A wacky race, you might say. We won't say that, but you might. |
| 1 | 31 | The Cheetara Corp Employee Retreat gets canceled when Baron Karnon, a mysterious corporate raider, buys them out! Now Cheetara and Jan-Jan must brave the wilds of Third Earth's most dangerous jungles to find the Baron's office and demand a meeting with the man who stole their company! |
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| 1 | 34 | When the ThunderCats tell the Berbils to stop building things for the Mutants, they build a giant Berbil named Berb-cules, who takes back everything they ever built. |
| 1 | 35 | |
| 1 | 36 | Barbastella reunites with her ex-girlfriend, the elitist Queen of the Rats. A jealous Panthro installs AI into all the Lair's appliances, to become King of the Machines. |
| 1 | 37 | When a local sword shop sells an ultra-powerful sword to Ratar-O, Lion-O decides he has to steal it before Ratar-O can come pick it up. Unfortunately, Lion-O is completely against stealing, but luckily, he knows someone who loves to steal... Lion-S! |
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| 1 | 42 | The ThunderCats freak out when a spooky ghost dressed like a pharaoh appears in their mirrors! They quickly set about to getting rid of every reflective surface in their lair because that ghost is scary and no one wants to talk to him! |
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| 1 | 45 | The Thundercats invite a super cool swamp man into the Cat's Lair who is on the run from some scary looking aliens. |
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| 1 | 50 | The ThunderCats face the greatest threat of their lives: Grune the Destroyer! He's the ghost of an evil ThunderCat and he wants revenge! HOW ARE THEY GONNA BEAT GRUNE??? You'll have to watch the episode! |
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